Objective: This hands-on manipulative game is designed to help student identify the world’s oceans, major seas, as well as review the continents. Students must also recognize important facts about the seas and continent. This manipulative can be played as a game (instruction provided below) or simply as a teaching tool to help student visually identify these oceans, seas, and continents on a world map.
This activity can easily be made into a interactive notebooking activity. In this case each student should cut and fold the map board and glue it in their notebooks. Each student is also given a set of cards that they cut up. This will be used and then stored in an envelope that is glued in their science notebooks. They can continually revisit the map manipulative to practice identifying and labeling the seas, oceans and continents.
Note: There are 2 different boards included for different levels of students. One gives students a bit more information to help as they play the game and complete the manipulative.
♣ Choose which interactive map board you want to use with your students and print in color (1 per group of 3)
♣ Print, cut and bag sets of manipulative cards (1 per group)
♣ (Optional) Laminate boards and card sets.
There are various ways you can use this activity in the classroom. If you are interested in making it a “game” type activity, follow these procedures.
1. Divide the class into groups of 3 (or 4) and distribute a game board and a set of cards to each group.
2. Students will mix the cards, and place the stack face down in a pile.
3. A student will be chosen to go first.
4. That student will flip a card and see if he/she can place the card in the correct box on the board. If he/she cannot figure out where the card goes, they will keep the card and say “pass.”
5. The next student flips a card & plays it or holds on to it if they do not know where to place it.
6. At any point, a student can play a card they are holding on to or they can pass it to another player.
7. The game proceeds until all cards are played correctly.
8. If a card is played incorrectly, it should be pointed out and corrected as soon as any player recognizes the mistake.
9. The scoring system below can be used if you want it to be more of a competition.
2 pt for a card flipped and played correctly on that turn
1 pt for playing a card correctly on a later turn
–2 pts for passing off a card to another student at anytime
–3 pts for a card played incorrectly at any time