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Do you have students who become stressed during testing and struggle to use test taking strategies? If so, this game was made for you!
The purpose of this game is to help students learn calming strategies and test taking strategies in a fun interactive way. The calming strategies are activities students can do during a test to calm their bodies. All of the strategies are non-distracting and quiet movements that can be done at the child’s desk.
This game can be done one-on-one or in small groups. Teachers can even print enough to divide their classes into groups to play.
Some of the Test Taking Tips included are:
- Using the process of elimination
- Highlighting important information
- Skipping a question and coming back to it
- Re-reading questions and answer choices
This download includes:
- 1 printable game board
- 15 Remote Control Button Cards
- 27 Questions & Activities (Q&A) Cards
- 3 Different Controller Versions
You will need:
- 1 dice
- Player pieces (such as pieces from another board game, math counters, skittles, etc.)
- Pencils and crayons
- Print the game board on your school’s poster maker, if possible.
- Print and cut out the “Remote Control Button” cards. Stack the cards in the center of the board. It does not matter if they are facing up or down.
-Print the “Questions and Activities” cards. Stack the cards in the center area of the board, and lay them with the question side down on the board.
-Print a paper remote control for each player
How to play:
1. Place all of the player pieces on the “start” gray square.
2. The first player will roll the dice and move (clockwise) the number of spaces on the dice.
3. If the player lands on the “Q&A Card”, the player must pick up a “Questions & Activities” Card. The player must answer the question or complete the activity listed on the card.
4. If the player lands on a button, the player must pick up one “Remote Control Button” card. The player must share the button information with the group. The player must also draw the button on to his/her paper remote control. (Please see the information below about the 3 versions of the remote control). The card should be put back into the “Remote Control Button” card stack.
5. The next player should repeat these steps.
6. The players should keep moving around the board. The first player to fill his/her paper remote control with 14 buttons wins the game.
• Please note that when the players land on the button spaces, they do not have to pick up the button card that matches the button on that space! They just need to pick up a button card they have not used yet. It is important the button cards are placed back into the pile after a player has added the information to his paper controller. The button cards will be used by multiple players.
There are 3 versions of the paper remote control:
o The basic remote control has no buttons. If this controller is used, the students can add the buttons.
o The 2nd controller has 14 empty circles/buttons. If this controller is used, the students can just fill in the circles to create the buttons.
o The 3rd controller has 14 empty circles/buttons and boxes. If this controller is used, the students can fill in the circles to create buttons and use the boxes to write button information/reminders.