Relationships are often scenario-based and many times we don't know how we will feel about a situation until we are in it. Sexuality is also based on values and helping youth to identify these values is a crucial part of sex education. This game illustrates different scenarios and asks students to vote on whether the scene is cool or not. A brief discussion between each scenario should occur.
Included: Cool/Not Cool cards, instructor scenarios.
Concept: This game is an overview of values relating to topics on using protection, sexual coercion, consent, dating, and relationships in general. The instructor will read out a scenario and students hold up the Cool or Not Cool side of the card which reflects how they feel about the situation.