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This game illustrates different scenarios specific to rural youth in relationships and asks students to vote on whether the scene is cool or not. A brief discussion between each scenario should occur.
Included: Cool/ Not Cool cards, instructor scenarios
Concept: This game is an overview of values relating to topics on using protection, sexual coercion, dating and relationships in general. The instructor will read out a scenario and students hold up the Cool or Not Cool side of the card which reflects how they feel about the situation.