# Coordinate Graphing Plotting Points Battleship Math Game

Amy Alvis
3.5k Followers
5th - 8th
Subjects
Standards
Resource Type
Formats Included
• PDF
Pages
29 pages
Amy Alvis
3.5k Followers

#### Also included in

1. The coordinate graphing bundle for 6th grade includes my Poster and INB set, my coordinate graphing game as well as the NO PREP Printable. Thank you for looking, Amy Alvis
\$14.40
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2. The coordinate graphing bundle for 5th grade includes my Poster and INB set, my coordinate graphing game as well as the NO PREP Printable set.Thank you for looking,Amy Alvis
\$10.40
\$13.00
Save \$2.60

### Description

You Sunk My Ship is a coordinate plane graphing game similar to Battleship and is perfect to use in a math center. Your students can have the fun of playing a strategic game while practicing their math skills. Includes file folder game boards for quadrant I practice as well as one that uses all 4 quadrants (2 versions for each one). Also included are one page versions of the game as well as a quiz.

Packet includes:

-Teacher direction

- Student directions

- 2 different versions of the game - Quadrant I and Quadrants I - IV

Teacher directions and 2 versions of each of those (coordinates up to 5 and up to 10)

- b&w version of the above

- Teacher directions

- Student directions

- 4 versions of a one-page game board (2-Quadrant I and 2 - Quadrants I - IV)

- 2 different versions of mini quiz - Quadrant I and Quadrants I - IV

Picture of set up

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You Might Also Be Interested in These Related Products

Coordinate Graphing Poster and Interactive Notebook (INB) set

Plotting Rational Numbers on a Coordinate Plane- NO PREP Printables

Math Games

You Sunk My Ship - Latitude/Longitude Version

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Thank you for looking!

Amy Alvis

Total Pages
29 pages
N/A
Teaching Duration
N/A
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### Standards

to see state-specific standards (only available in the US).
Find and position integers and other rational numbers on a horizontal or vertical number line diagram; find and position pairs of integers and other rational numbers on a coordinate plane.
Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.
Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., 𝘹-axis and 𝘹-coordinate, 𝘺-axis and 𝘺-coordinate).