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ALL FOUR QUADRANTS for | 5th Grade, 6th Grade | *

♫♪ by NUMBEROCK ♫♪

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In Supporting Document Such As:

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Our flagship product. Each takes 250+ hours to write & animate.

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Your students can sing along as the music video plays.

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After they watch the video, they master the math vocabulary by filling in the missing words.

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Well thought-out questions and word problems which challenge critical thinking skills.

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Early Finishers - Not So Fast! Straightforward math problems to move towards mastery.

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When activities are complete, check for concept mastery while having a bit of fun.

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Video-Aligned homework that maintains the style and format of the animated video.

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High-Resolution anchor chart can be expanded/printed to any size and maintains clarity.

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When activity is complete, check for concept mastery with short quiz.

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Detailed answer key. Rest-assured, all answers are double and triple-checked for accuracy.

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Get my personal recommendations for how to introduce the material and set-up the lesson as I do in class.

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Come on a treasure hunt with the NUMBEROCK crew as we explore a deserted island and follow the coordinates on an ancient coordinate plane treasure map that leads our favorite characters to modern treasures!

The ordered pairs are followed into a cave where the words x-axis, y-axis, and origin are explored by torch light. Join us on this exciting adventure and you'll never forget how to plot ordered pairs on a coordinate plane.

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★ These bundles are a unique teaching resource that will excite both your high-performing students and special needs learners.

★ Students with autism or dyslexia will find themselves retaining more math knowledge and for longer periods of time due to the multi-sensory approach that our videos take by appealing to both visual and auditory learners.

★ We all have experienced how a catchy tune can burrow deep into our memories and stay there for years. This is the power of music. We employ this unmatched power as a means to help your students on the path towards memorization & mastery.

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• The NUMBEROCK eBOOK With All Lesson Materials For Our 20+ Songs

• Equivalent Fractions | Anchor Chart, Worksheets, Word Problems & Music Video |

• Multiplying Fractions | Anchor Chart, Worksheets, Word Problems & Music Video |

• The Area Model | Anchor Chart, Worksheets, Word Problems & HD Music Video |

• Order of Operations | Worksheets, Word Problems & HD Music Video |

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To plot the coordinates (two, one):

go right two, jump up one, and you’re done.

To plot (negative eight, positive two):

go left eight, up two. That’s what we do.

On the x-axis [count left or right].

On the y-axis [count up or down].

That’s how a coordinate’s point is found.

To plot the coordinates (nine, five):

go right nine, up five, to where you arrive.

For (negative three, negative nine):

go left three, down nine, where they intertwine.

To plot (positive six, negative four):

hop right six, down four. Let’s do one more!

With the ordered pair (zero, negative three):

remain at the origin; go down three with me.

The coordinates are kind of like clues

telling you where to plot the x and y values;

and when you see them on a questionnaire,

they can be called coordinates or an ordered pair.

There are four quadrants; the first is in the top right corner. The second, third, and fourth go in counter clockwise order. Finally, there’s the place you begin

at (zero, zero) called the origin.

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... graph in the first quadrant of the coordinate plane ordered pairs of numbers arising from mathematical and real-world problems, including those generated by number patterns or found in an input-output table.

... graph points in all four quadrants using ordered pairs of rational numbers.

Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate).

Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.

Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule “Add 3” and the starting number 0, and given the rule “Add 6” and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.

Solve real-world and mathematical problems by graphing points in all four quadrants of the coordinate plane. Include use of coordinates and absolute value to find distances between points with the same first coordinate or the same second coordinate.

* UK Age Range:

| Year 4 - Year 5 - Year 6 |

KS1 - KS2 Maths

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