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# Coordinate Points - 2 Halloween themed games!

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4.1k Followers
3rd - 6th
Subjects
Resource Type
Standards
Formats Included
• PDF
Pages
20 pages
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### Description

*This product is identical to the product Coordinate Points - 2 Games.

This is a set of 2 Halloween themed games focusing on coordinate points and ordered pairs.

Find the Jack-O-Lanterns:
There are 10 pre-made game boards and 1 blank game board. The pre-made board games each have 10 Jack-O-Lanterns located in different spaces on the board. This game is played similarly to Battleship.

Plot the Jack-O-Lanterns:
There are 6 lists of coordinate points and 1 blank game board that can be used in two ways. Teachers can give students a list of coordinates to plot or students can choose their own spaces to draw the Jack-O-Lanterns.

Check out Reading Royalty’s other Halloween products:
Halloween Literacy Centers Halloween Synonyms Halloween Graphing FREEBIE Monster Writing FREEBIE Halloween Parts of Speech
Total Pages
20 pages
N/A
Teaching Duration
1 hour
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### Standards

to see state-specific standards (only available in the US).
Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule “Add 3” and the starting number 0, and given the rule “Add 6” and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.
Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., 𝘹-axis and 𝘹-coordinate, 𝘺-axis and 𝘺-coordinate).
Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.