Will your class escape in time? Oh no! The ringmaster has lost all of his circus performers and animals. The show will be ruined if none of the acts are at the big top in time! Students must help the ringmaster locate all the people and animals for his show. By solving a string of math problems students will locate clues, until they have saved the circus. This is a review game for the concepts taught in 4th grade, under the domain of Geometry. If your class has never played an escape game or breakout game before, I suggest playing as a whole class for the first time.
**Versions with and without QR codes included.
This is an interactive game where the students are timed. Students try and solve clues and math problems to breakout and escape the classroom.You, the teacher, can decide how much time your students have to complete the task. I will suggest 45 minutes, but it is up to your discretion. You can project a timer for your class, or put one somewhere for all the students to see, so they can keep track of how much time they have left to complete their task.
This is similar to a scavenger hunt where students will be moving around the room, looking for clues to unlock their envelopes (I have included riddles and suggestions on where to hide each clue). To unlock their envelopes, students will need to solve math problems. A paper is provided so students can show their work for each problem. For many of the questions, students must have an answer that matches one on an envelope. If the answers do not match, they can’t open or “unlock” the envelope, and must rework the problem.
*Everything is included, however teachers must provide their own envelopes.
I give step by step instructions on how to set up the game, including pictures! This is sure to capture the attention of your students.
Topics covered include:
Understanding attributes of shapes
Shapes belonging to subcategories
Classifying two-dimensional figures
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