Cracking the Classroom Code™ Back to School Rules and Procedures Escape Room

Cracking the Classroom Code™ Back to School Rules and Procedures Escape Room
Cracking the Classroom Code™ Back to School Rules and Procedures Escape Room
Cracking the Classroom Code™ Back to School Rules and Procedures Escape Room
Cracking the Classroom Code™ Back to School Rules and Procedures Escape Room
Cracking the Classroom Code™ Back to School Rules and Procedures Escape Room
Cracking the Classroom Code™ Back to School Rules and Procedures Escape Room
Cracking the Classroom Code™ Back to School Rules and Procedures Escape Room
Cracking the Classroom Code™ Back to School Rules and Procedures Escape Room
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11 MB|140 pages
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Will your class escape in time? Try this escape room style game with your students today! This is a fun game that is perfect for the back to school season. This game focuses on students reviewing rules and procedures for the classroom. This activity is great for the first day of school, team building activities, and for a review of your class rules! It is perfect for students in grades 3-6.

Students are trying to clean up the classroom, and get rid of all the trolls before everyone is sent to detention for being rowdy (thanks to the trolls). They must solve a string of questions and clues, as well as decode different ciphers. If your class has never played an escape style game before, I suggest playing this as a whole class. However, materials are provided for up to 6 different groups to play at one time.

**Versions with and without QR codes included!

This is an interactive game where the students are timed. Students try and solve clues and questions to breakout and escape the classroom.You, the teacher, can decide how much time your students have to complete the task. I suggest 45 minutes, but it is up to your discretion. You can project a timer for your class, or put one somewhere for all the students to see, so they can keep track of how much time they have left to complete their task.

This is similar to a scavenger hunt where students will be moving around the room, looking for clues to unlock their envelopes (I have included riddles and suggestions on where to hide each clue). A paper is provided so students can write their work down. For many of the questions, students must have an answer that matches one on an envelope. If the answers do not match, they can’t open or “unlock” the envelope, and must rework the question.

*Everything is included, however teachers must provide their own envelopes.

I give step by step instructions on how to set up the game, including pictures! This is sure to capture the attention of your students.

Play this game after you have reviewed the classroom rules and procedures. The rules and procedures the students will review in this game are:
Where markers are located.
Where the pencil sharpener is. When and how to sharpen a pencil in class.
The line up procedure
The recess procedure. Where are the recess toys (balls, jump ropes, etc.) located, if you class has them.
Absent work procedure
How will students keep their desk clean and organized?
Getting a drink during class
Students will review the basic class rules
Lunch procedure
Bathroom procedure
Beginning and ending of the day procedures
Do you have a class library? How do students check in/out books?
What is the teacher’s signal for getting the class’ attention?
How can you ask a question or get the teacher’s attention during class?
Where are the art supplies, tissues, trash can, and class calendar located?
Where is the class schedule?
What can you do during free time?
Fire drill procedure
Where do backpacks go?

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Total Pages
140 pages
Answer Key
N/A
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