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Cracking the Classroom Code™ Figurative Language for 3-5 Grade Escape Room

Cracking the Classroom Code™ Figurative Language for 3-5 Grade Escape Room
Cracking the Classroom Code™ Figurative Language for 3-5 Grade Escape Room
Cracking the Classroom Code™ Figurative Language for 3-5 Grade Escape Room
Cracking the Classroom Code™ Figurative Language for 3-5 Grade Escape Room
Cracking the Classroom Code™ Figurative Language for 3-5 Grade Escape Room
Cracking the Classroom Code™ Figurative Language for 3-5 Grade Escape Room
Cracking the Classroom Code™ Figurative Language for 3-5 Grade Escape Room
Cracking the Classroom Code™ Figurative Language for 3-5 Grade Escape Room
Product Description
Will your class escape in time? Try this escape style game with your students today!
The superheroes protecting your city have been captured by some evil villains! You only have 45 to find them, before the villains take control of the city. Your students must act fast to save the heroes.
Students must solve a string of ELA questions and clues based on figurative language to escape this risky situation. If your class has never played an escape style game before, I suggest playing this as a whole class. However, materials are provided for up to 6 different groups to play at one time.

**Versions with and without QR codes included!

This is an interactive game where the students are timed. Students try and solve clues and literacy questions to breakout and escape the classroom.You, the teacher, can decide how much time your students have to complete the task. I suggest 45 minutes, but it is up to your discretion. You can project a timer for your class, or put one somewhere for all the students to see, so they can keep track of how much time they have left to complete their task.

This is similar to a scavenger hunt where students will be moving around the room, looking for clues to unlock their envelopes (I have included riddles and suggestions on where to hide each clue). A paper is provided so students can write their work down. For many of the questions, students must have an answer that matches one on an envelope. If the answers do not match, they can’t open or “unlock” the envelope, and must rework the question.

*Everything is included, however teachers must provide their own envelopes.

I give step by step instructions on how to set up the game, including pictures! This is sure to capture the attention of your students.

Topics covered include:
Metaphors
Similes
Hyperboles
Idioms
Personification
Onomatopoeia


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ELA Cracking the Classroom Code Games
Cracking the Classroom Code: Parts of Speech for 3rd-5th Grade
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Cracking the Classroom Code Types of Sentences for 3rd-5th Grade
Cracking the Classroom Code: Punctuation Grades 3-5
Total Pages
119 pages
Answer Key
N/A
Teaching Duration
N/A
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