Critical Thinking Game to Know and Be Known

Digital Download

Product Description

Who doesn’t love games that include their own and their peers’ cool ideas on topics that interest them? The object of this game is to grow a High TQ by knowing and being known. For example students together say HIGH TQ and then both drop a game piece at the same time.


A Game for two players or an even number of players for teams If you have 4 players – simply divide the cards in half with each team talking half.

Students will build critical thinking exchanges the 66 point and counterpoint cards included in the game.

Students love the curiosity building questions that also cultivate for an exchange of personal insights with peers where they enjoy diverse responses on hot topics.


- One player takes selects a card from the box and lays it face up on table
- Players read selected card and opponent guesses if player holding card agrees or disagree with key ideas
- Both players drop response circles onto the table at the same time. Say “High QT” and then immediately drop. Circle disc stands for “player up agrees with top statement and square means “player up agrees with bottom statement. Player drops circle or square at the same time opponent drops circle or square.
- If opponent gets it wrong, (drops opposite to other player) player explains and supports why she agreed with top or bottom statement. To support answer you ‘Read statement agreed with and add “because….”
- Then, after supporting the statement by completing the one sentence, the player adds the winning card to her pile and the winner picks another card.
- If the opponent gets it correct (drops disc or square similar to player) opponent gets to keep the card and the game moves forward without any explanation. In this case opponent selects and lays down the next card.
- The roles change whenever a person wins and a new card is selected and the process is repeated, so opponent becomes player with each win, and player becomes opponent with each loss.
- The player with the most cards ends up with the High TQ at the end wins the game since he knows best and allows the opponent to be known best.
- Game is over when all cards are gone and the player with most cards wins, and is declared the person with a High TQ. Players can choose to stop a game at any point as long as it is pre-determined.

Hopefully these ready-to-roll brain-based materials will benefit your learners and leaders as they do mine at middle, secondary, university levels and beyond.
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If you have any further questions about how to get the most from this product, please do contact me at and I’ll be glad to help further.

All the best as you learn and lead with the brain in mind!

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Created by Ellen Weber, Brain Based Tasks for Growth Mindset

Total Pages
73 pages
Answer Key
Teaching Duration
1 Semester
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