Crosswits: Ancient Rome, WORLD HISTORY LESSON 26 of 150, Fun Game & More +Quiz

Crosswits: Ancient Rome, WORLD HISTORY LESSON 26 of 150, Fun Game & More +Quiz
Crosswits: Ancient Rome, WORLD HISTORY LESSON 26 of 150, Fun Game & More +Quiz
Crosswits: Ancient Rome, WORLD HISTORY LESSON 26 of 150, Fun Game & More +Quiz
Crosswits: Ancient Rome, WORLD HISTORY LESSON 26 of 150, Fun Game & More +Quiz
Crosswits: Ancient Rome, WORLD HISTORY LESSON 26 of 150, Fun Game & More +Quiz
Crosswits: Ancient Rome, WORLD HISTORY LESSON 26 of 150, Fun Game & More +Quiz
Crosswits: Ancient Rome, WORLD HISTORY LESSON 26 of 150, Fun Game & More +Quiz
Crosswits: Ancient Rome, WORLD HISTORY LESSON 26 of 150, Fun Game & More +Quiz
Grade Levels
Product Rating
File Type

PDF (Acrobat) Document File

Be sure that you have an application to open this file type before downloading and/or purchasing.

11 MB|12 pages
Share
Product Description
OBJECTIVE:
To study ways of living among the citizens of Rome at the height of the Roman Empire.

TIME:
2 class periods

This lesson begins by reading with the class introductory paragraphs about Julius Caesar's adopted son, Octavian, whose rise to power happened after a brief civil war between his forces and supporters of Mark Antony and Cleopatra.

Next, in a section entitled Ways of Living in the Roman Empire, class members will see eight paragraphs describing life in the days of the Roman Empire.

• Growth of the Roman Empire
• The Rich
• The Poor
• Entertainment
• Slavery
• Science and Engineering
• Family Life
• Food and Clothing

Below each paragraph, students will draw one or more pictures that have something to do with the information found in the description. Each picture must show an aspect of life during Roman times. You may want to display some of the sketches or have volunteers put one or more of their pictures on the board.

CROSSWITS GAME
To conclude the activity, the class is divided into teams for the playing of CROSSWITS. Each team sits in a different row. Play begins when the teacher asks for a volunteer to choose any number from puzzle 1, such as “3 down” or “6 across.” A clue is then read which refers to a word or name mentioned on previous pages 1-3 of the lesson. The first person in class to raise their hand is allowed one guess at the answer. If their answer is correct, all class members will print the word or name in the appropriate spaces on the puzzle. One person on the team whose player answered correctly may then take one guess at what the puzzle is about –– for example, “Julius Caesar,” “gladiators,” or “upper class.” All of the words and names on the puzzle have something to do with the puzzle’s solution. If the guess at the solution is correct, that player’s team scores 10 points for each word yet to be filled in on the puzzle. Thus, if someone correctly guesses that the puzzle is about “Julius Caesar,” and four words have not yet been filled in, 40 points are scored. There is no penalty for an incorrect guess at the solution to the puzzle

Complete CROSSWITS game rules are provided on the lesson pages.

Easy-to-follow Teacher Instructions and answer key included, along with a 20-question follow up quiz to measure student progress. The quiz can also be given as a homework assignment or used as a review exercise later in the school year.
Total Pages
12 pages
Answer Key
Included
Teaching Duration
N/A
Report this Resource
Loading...
$4.99
Digital Download
Product Thumbnail
$0.00
Product Thumbnail
$0.00
Product Thumbnail
$0.00
Product Thumbnail
$0.00
Product Thumbnail
$0.00
$4.99
Digital Download
Teachers Pay Teachers

Teachers Pay Teachers is an online marketplace where teachers buy and sell original educational materials.

Learn More

Keep in Touch!

Sign up