The following is a simulation and role-play activity in which students will learn role-play a make believe tribe's cultural norms, values, beliefs, customs, material culture, language, and methods of communication to further students understanding of culture, cultural transmission, cultural awareness, and cultural diversity.
Although this simulation is designed for a Sociology class, it has been and can be used in World History class, Anthropology class, and various other classes.
For this simulation students are divided into two different tribes and given a make-believe culture to learn and imitate. Then the simulation will have tribes interacting with one another, trying to learn one another's culture, adapt to the other culture, all in order to play a simple child's card game.
This package includes:
- simulation rules and procedures
- two different tribe handouts with their unique cultural rules
- social sanction cards
- debrief questions follow to assess students on what they learned
I use this simulation with my Sociology classes during their study of "Culture". Students give feedback that this is one of their favorites of the year as well as some of the most awkward but meaningful moments as well.