Such a Deal
An innovative new card game helps writers overcome creative downtime and the discomfort of facing a blank page. Deal A Story is a deck of 101 cards that can produce over one million story ideas. It combines characters with a variety of plots and genres, offering a unique way to develop interesting story concepts and add new life to old plots or cardboard characters.
Created by Sue Viders, a highly acclaimed author and writing teacher, Deal A Story has been used by everyone from creative writing and screenplay classes to improvisational workshops, theater groups, and critique groups. “It’s a great tool for brainstorming,” she explains. “It helps people energize their imagination and think outside the box.” Most important, it’s a fun game that you can play alone or with a group.
Pick a Card, Any Card, Any Card At All (Cards can be viewed on our website at http://rdrpublishers.com/products/deal-a-story-cards.)
The deck is divided into six categories of sixteen cards apiece: Hero, Heroine, Villain, Genre, Plot and Flaw. Genre examples include historical, inspirational, suspense, and horror. Plots might be escape, rescue, or coming of age. But the final touch that makes each story unique is the Flaw card. Each one suggests several variations of a flaw that the character must change or conquer during the course of the story. For example the flaw of addiction card lists addictions such as alcohol, drugs, gambling, and even risk taking. “Flaws are those wonderful challenges that make characters memorable and stories unforgettable,” notes Viders.
In each round, a player chooses a card from each group and is automatically presented with the start of a story. What if you get stuck? Don’t worry. The deck also includes five wild cards full of suggestions on what to do next or how to spur your story along.