Can you unscramble Willy's troubled memory and come together as a family to save this weary salesman from his tragic end? Drive student engagement through the roof with this comprehensive Escape Room simulation in a race against the clock as students use knowledge of the plot, characters, symbols, and events of Arthur Miller's "Death of a Salesman" -- a timeless staple of the American Stage.
To check out the video trailer that'll help set the scene for this adrenaline-pumping classroom activity, click here.
This Escape Room is designed to test your students’ knowledge of Death of a Salesman in a high-energy end-of-unit collaborative activity, where student groups will race against the clock to save Willy Loman from his untimely demise.
There are five different puzzles in this game, all of which can only be unlocked by correctly solving a total of 70 themed clues testing the following concepts:
• UV Flashlight Scavenger Hunt - Close Reading (6 clues)
• Loman Sporting Goods - Setting / Plot (12 clues w/ cipher)
• Cold, Hard Facts - Major Events (8 clues)
• Quote ID Box Score - Quote Identification (36 clues).
• Timeline Puzzle - Chronology / Symbolism (8 clues w/ cipher)
Please note: this escape room scenario is designed to be compatible with the kit provided by Breakout EDU
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*(Note: Not ready for a full-class Escape Room? No problem. Teachers can use these same interactive puzzles as stand-alone activities to be completed in small groups across multiple days of the unit!)
+Step-by-step teacher walk-through of the solutions to all game puzzles. (Included as speaker notes on each page of the Google Slides)
+ Fully customizable Google Slides download contains plug-and-play Escape Room scenario and review game that can be put in place TODAY if your classes have finished reading Death of a Salesman or watching film adaptations of the play.
(Note: As the puzzles contained in this Escape Room are designed to correspond with the Death of a Salesman play, students will need access to a printed copy of the play which they are welcome to use throughout the activity).
If you already own a Breakout EDU kit, this scenario can be implemented immediately. Don't own a Breakout EDU kit? Don't worry! The download walks you through how to create your own escape room *for free* simply by printing the puzzles and replacing the keyed locks with puzzle-specific passwords (or Google Forms).
High energy, visually stunning, and fully immersive -- this is a class escape room done right. Driven by student collaboration, competition, and communication skills: it's unit-ending activity that your classes will NEVER forget.
The jungle is dark but full of diamonds! One must go in to fetch a diamond out. Can you make a daring escape before the clock runs out? Time, Willy! Time!
Want more Escape Rooms?
Comprehensive End-of-Unit Escape Rooms designed for Breakout EDU:
Escape Room: Adventures of Huckleberry Finn
Escape Room: Death of a Salesman
Escape Room: Emerson, Thoreau and American Romanticism
Escape Room: Hamilton
Escape Room: Poetry of Walt Whitman and Emily Dickinson
Escape Room: To Kill a Mockingbird
Shakespeare Escape Rooms designed for Breakout EDU:
The Merchant of Venice: Shylock's Revenge
Romeo & Juliet
Or try a game-changing REVERSE Escape Room to break IN to a new unit (no Breakout EDU kit needed):
Get to know #QRBreakIN
Check out the entire lineup of #QRBreakIN REVERSE Escape Rooms