The purpose of Decisions Have Consequences is to teach students to think ahead before making a decision. In this lesson, students engage in active learning through games, ground rules, teams, and role play to brainstorm and discuss consequences. Students role play scenarios and are taught to pause and think ahead. They work in teams examining options and alternatives that create different consequences. Students learn to examine alternatives before making decisions. The most important aspect of Decisions Have Consequences is to teach students to avoid snap judgments.
Note: Decisions Have Consequences is a revised lesson. We have enriched and enhanced our previous consequences lesson, Tony Wavers and Wobbles; however, the scenarios, handouts, and general lesson format remain the same.
The lesson includes:
Overview and Introduction
Activity Steps: Game directions, ground rule instructions, role play overview and instructions, team divisions and instructions, team presentation instructions, further discussion and final discussion questions, follow up questions and discussion suggestion
Handouts: Wild Cards (that provide further complications that add more thought provoking discussion for your teams), Team Barry, Team Grandparents, Team Tony brainstorm recording handouts
Key words: consequences, alternatives, options, decisions, decision making, snap judgments, group work, teams, team work, ground rules, role play, think ahead, choices, presentation, discussion, conflict, peer pressure