Desert Biome Biomimicry Discovery Cards Kit NGSS 1-LS1-1

STEM Roots
Grade Levels
1st - 8th
Formats Included
  • Zip
18 pages
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  1. This six-pack bundles Biomimicry Discovery Cards from all terrestrial biomes--tundra, taiga, temperate forest, grasslands, desert and tropical rainforests. Students discover innovations inspired nature in the form of origami riddle cards (six cards per set). Buy the kits in bulk here to save! Each
    Save $2.40
  2. This eight-pack bundles Biomimicry Discovery Cards from all eight biomes--tundra, taiga, temperate forest, grasslands, desert, tropical rainforests, freshwater and marine water. Students discover innovations inspired by nature in the form of origami riddle cards (six cards per set). Buy the kits in
    Save $6.40
  3. Expand Trait Mountain Lesson 3 (aligned to NGSS 1-LS1-1). The original lesson includes 6 Biomimicry Discovery Cards from the Temperate Forest biome of Trait Mountain. This expansion bundles an additional 42 Biomimicry Discovery Cards from 7 additional biomes to SAVE!!★★ View myBiomimicry Discovery C
    Save $3.80
  4. This bundle is my best value for NGSS first grade. It contains an five immersive lesson plans aligned to the Next Generation Science Standard for first grade--plus all eight of my Biomimicry Discovery Cards (48 cards/8 biomes).ABOUT THE BIOMIMICRY DISCOVERY CARD KIT EXPANSION:Expand Trait Mountain
    Save $16.19


The desert biome inspires biomimicry innovation--or copying nature. Six origami riddle cards unfold to reveal six real-world innovations inspired by adaptations in arid desert climates.

It's an extension of the six Biomimicry Discovery Cards featured in my Trait Mountain STEM Lesson Plans--plus two additional computer interactives and the My Biomimicry Discovery Card template.

★★ View myBiomimicry Discovery Cards Demo for a peek at what's inside. ★★

★★ View my Biomimicry Discovery Cards Assembly Tutorial to learn how to assemble the cards. ★★

The kit includes these six infinite origami cards based on inventions inspired by desert biomes:

✿ Desert Beetles and Water Bottles

✿ Cartwheeling Spiders and Rough-Terrain Robots

✿ Locusts and Anti-Collision Systems

✿ Saguaro Cacti and Architecture

✿ Termites and Office Buildings

✿ Tumbleweed and Desert Robots

Packets includes:

✿ 6 PDF biomimicry card templates

✿ 1 biomimicry backstories computer interactive (and link to online version)

✿ 1 What Am I? Game computer interactive (and link to online version)

✿ PDF downloads

✿ Links to my Biomimicry Discovery Card YouTube tutorials and

✿ BONUS: My Biomimicry Discovery Card template and tutorial link (for students to make their own Biomimicry Discovery Card)

To create these templates you just need:

• a color printer

• cardstock

• paper cutter or exacto knife and sharp edge

• hot glue gun


Freshwater Biome Biomimicry Discovery Cards Kit

Grasslands Biome Biomimicry Discovery Cards Kit

Marine Waters Biome Biomimicry Discovery Cards Kit

Taiga Biome Biomimicry Discovery Cards Kit

Temperate Forest Biome Biomimicry Discovery Cards Kit

Tropical Rainforests Biome Biomimicry Discovery Cards Kit

Tundra Biome Biomimicry Discovery Cards Kit


STEM Discovery Cards

★ ★ Inspire students with the potential of copying nature with Biomimicry Discovery Cards! ★ ★

★ Follow me! Click the star (★) beneath my STEM Roots store name above to be the first to know about freebies, new product listings and more!

! Terms of Use: This product gives the End User (purchaser) the right to use the lesson plans in their classroom. Please purchase one additional, discounted multi-seat license per classroom if sharing with additional classrooms or for school district use. Thank you!

All projects are aligned to Common Core State Standards (CCSS) and Next Generation Science Standards (NGSS). See preview file for lesson overview and standards alignment.

Keywords: biomimicry, inventions, origami, STEAM, STEM, NGSS 1-LS3-1, NGSS 1.LS3.1, NGSS 1-LS1-2, NGSS 1.LS1.2, NGSS 1-LS1-1, NGSS 1.LS1.1. desert, arid, sahara, sonoran, namibia, jordan,, morroco, engineering

Total Pages
18 pages
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.


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