Designing the future of Virtual Reality Task (STEM)

Designing the future of Virtual Reality Task (STEM)
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Virtual Reality places people right in the center of modern video games offering experiences never before seen. It has been universally seen as the future of video gaming except for one thing… The current control systems are just not quite right. They are essentially a traditional gaming controller that does not work within a 3D world all that well. Virtual reality gamers feel the need to use their hands and even feet in the way we do in the real world. Your task is to design a virtual reality game controller that meets the needs of gamers from all game styles including shooters, sports, racers and more. Be as creative as possible, and ensure you include labels on your diagrams explaining how everything might work.

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Copyright © Innovative Teaching Ideas. All rights reserved by author. This product is to be used by the original downloader only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clip art and font credits.


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Total Pages
1 page
Answer Key
N/A
Teaching Duration
1 hour
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