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Development of the Presidency AMER. GOVERNMENT LES. 50 of 105 Password Game+Quiz

Development of the Presidency AMER. GOVERNMENT LES. 50 of 105 Password Game+Quiz
Development of the Presidency AMER. GOVERNMENT LES. 50 of 105 Password Game+Quiz
Development of the Presidency AMER. GOVERNMENT LES. 50 of 105 Password Game+Quiz
Development of the Presidency AMER. GOVERNMENT LES. 50 of 105 Password Game+Quiz
Development of the Presidency AMER. GOVERNMENT LES. 50 of 105 Password Game+Quiz
Development of the Presidency AMER. GOVERNMENT LES. 50 of 105 Password Game+Quiz
Development of the Presidency AMER. GOVERNMENT LES. 50 of 105 Password Game+Quiz
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3 MB|10 pages
Product Description
OBJECTIVE:
To trace the development of the presidency since the framing of the United States Constitution.

TIME:
1 class period

This lesson includes four exciting password games about the development of the presidency. Before Game 1 begins, the class reads the first four descriptions in the list. They can then look back at this information during the playing of the game.

One student is chosen to keep score on the board. The remainder of the class is divided into two teams. A volunteer from each team will be picked to give clues to their teammates. These “captains” will stand on each side of the teacher’s desk. The teacher will point to a word, name, or term in descriptions 1-4. Only the two captains will see the answer. Team members will try to guess the word, name, or term.

Play begins when the captain of Team 1 gives a clue. Teammates who think they know the answer should raise their hand. The captain will call on one person. If their answer is correct, Team 1 gets 10 points. If the answer is incorrect, the captain of Team 2 gives a clue. A correct answer is now worth only 9 points. Each time a wrong answer is given, the other side takes its turn, with the point value one less than before. Class members should write down the clues as they are given during the game using the form on page 50D.

Whenever a correct answer is given, points are awarded and a new word, name, or term is chosen by the teacher. There are 4 answers per game. The team with the most points wins Game 1. Games 2 through 4 are played in the same way.

Full game rules are provided on the lesson pages.

Game 1: Early Years
Game 2: Civil War to World War I
Game 3: The Mid-1900s
Game 4: Recent Events


SPECIAL NOTE:
Of all the activities I have written for my students, PASSWORD games are among their favorites.

Easy-to-follow Teacher Instructions and answer key included, along with a 20-question follow up quiz to measure student progress. The quiz can also be given as a homework assignment.
Total Pages
10 pages
Answer Key
Included
Teaching Duration
N/A
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