Students experience a real world scenario to decide what book at a local bookstore fosters creative and imaginative thinking. They must decide between 2 or more books, which is best and design a product to showcase their decision.
Include is teacher guide to facilitating the problem and information on how to guide young students through the process. Flexible for many ability groups and teachers have choice of what literature to use with students, though suggestions are given.
Lesson time frame 2-5 days.