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Digital Technologies/Maths - Algorithms - Odd & Even Holiday Theme

Formats Included
  • PDF
Pages
13 pages
$4.00
$4.00
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  1. This is a new bundle offer. If you wish to review feedback and stars etc please click on the individual products in the bundle!What Is An Algorithm?An algorithm is a series of steps that solve a problem or objective.In order to be effective, the steps need to be in the right order!This resource intr
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Description

✩Your students can have fun making their own algorithms with these fun Holiday activities.✩

What Is An Algorithm?

An algorithm is a series of steps that solve a problem or objective.

In order to be effective, the steps need to be in the right order!

This resource introduces Algorithms to children 7-10 years in a fun way!

The student designs a path to,

  • Get Santa to the present
  • The deer to the bell
  •  Bauble onto the tree.

They are creating a series of instructions, with a directional arrow, to achieve their goal, in other words, Algorithms!

There are parameters they have to follow through…

Odd or Even numbers 1 - 30

A child-friendly explanation of “What Are Algorithms?” is included in the introduction.

Some of the puzzles have an incorrect path already drawn and the unplugged programmer has to debug it (or find where it went wrong)

Solutions to every puzzle are included.

There are 7 Puzzles in the pack

  • 6 Odd/Even
  • 1 Design your own


What is included?
✅ Educator's Notes:
✅ What is an Algorithm?
✅ ISTE & Australian Curriculum Alignment.
✅ Activities:
Activity 1A: Students draw the appropriate directional arrows to follow an even numbers path (numbers up to 20) to get Santa to the Gift.
Activity 1B: They Debug a failed attempt!
Solution Provided.

Activity 2A: Students draw the appropriate directional arrows to follow an odd number path (numbers up to 30) to get the bauble to the tree.
Activity 2B: They debug a failed attempt!
Solution Provided

Activity 3A: Students draw the appropriate directional arrows to follow an Odd/Even number path (numbers up to 30) to get the bauble to the tree.
Activity 3B: They debug a failed attempt!
Solution Provided

Activity 4: Students create their own puzzle by inserting their own number patterns and then show their algorithm path by drawing the directional arrows.

Suggested Australian Curriculum Alignment:
Australian Curriculum:
✅ Maths: ACMNA071 Yr 4 Investigate and use the properties of odd and even numbers
✅ Digital Technologies: ACTDIP010 Yrs 3 - 4

ISTE Standards - 5D
Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

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Total Pages
13 pages
Answer Key
N/A
Teaching Duration
N/A
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