These 32 short passage drawing conclusions task cards are a great way to practice inference, which can be one of the trickier reading strategies. The multiple choice format makes them ideal for test prep. Students can use these cards individually at a center or they could also test each other in pairs. Another option is to use the cards with the whole class for the game SCOOT. A student answer sheet is included as well as an answer key so students can self-correct. If you want to add an extra challenge, I have also included a "Challenge Card" which asks students to explain their reasoning for each card.
You will also get access to an interactive digital version of these cards on Boom Learning℠! Play them on SmartBoards, computers, and tablets. Self-grading and super fun! See the Free Preview to try them yourself!
This free access to the digital version when you purchase the print version is a special, limited time deal.
Contents of this set include:
• Directions and Suggestions
• 32 Task Cards
• Challenge Card
• Student Answer Sheets
• Answer Key
What teachers have said about this resource:
♥ Brilliant. Just what I needed to use with games and my students are loving using the cards. Thank you.
♥ I used these cards to have groups compete with each other. I loved listening to the discussions they had. It made for a great activity to practice skills for our upcoming test.
♥These task cards are easy to use and a great educational use of extra time. I am also going to mix them in with my reading block. Thanks!
Common Core Standards addressed in this set:
RL.4.1. Refer to details and examples in a text when explaining what the text says explicitly and when drawing inferences from the text.
RL.5.1. Quote accurately from a text when explaining what the text says explicitly and when drawing inferences from the text.
This product is also available in the Inference Task Card Bundle, or you can get even more Task Cards in the Reading Strategies Task Card Mega-Bundle
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More About Boom Learning℠
Boom Cards play on any modern browsers on interactive whiteboards, desktops, laptops, netbooks, Chromebooks, iPads, iPhones, Android tablets and phones, and Kindle-Fire tablets. Boom Cards apps are on The App Store, Google Play, and the Amazon Kindle Fire store. To redeem your Boom Cards, you will create an account for Boom Learning. The account you get with your purchase allows you to play the Boom Cards on interactive whiteboards and with individual students using Fast Play. Fast Play does not save student progress reports. Boom Learning will give customers who are new to Boom Cards, for one year, and at no charge, the ability to collect and maintain student progress reports for up to 80 students. To collect and maintain student progress reports, you must assign students individual usernames and passwords. At the end of the one-year period, you will need to purchase a paid account to continuing saving student progress reporting.
Purchasing this product grants permission for use by one teacher in his or her own classroom. If you intend to share with others, please purchase an additional license.