Want to review key terms in Dream On, Amber in a fun, interactive way? Check out this Boom Deck of 26 interactive cards. They are paperless and self checking! Cool beans! They use the Boom learning platform and students can access them on a Smartboard, tablet or computer.
Your students will review 26 key terms. Each slide has a term with four possible definitions, the kids need to choose the correct definition. Great to use as a preview before reading the story.
Shallow – a person who only cares about looks, money, popularity, etc.
Graphic designer – a person who combines art and text in ads
Violence – behavior designed to hurt or damage someone or something
Honor – high regard or respect
Trauma – an extremely disturbing event or situation
Black hole – a region in space that sucks everything into it and nothing can escape
Vamoosed – left quickly
Sacred – something holy or extremely important
Awkward – clumsy or ill at ease
Abandoned – left without an explanation
Ingenious – extremely clever or crafty
Mission – an important assignment completed for a government
Presence – a person or feeling associated with a place or person
Clan – a group of related families
Beast - a large, dangerous animal
Doubt – to be uncertain about something
Mandatory – something that must be done
Karate – Asian system of combat using the hands and feet
Psychologist – an expert who studies how behavior affects people
Catastrophe – a horrible event
Cave woman –a prehistoric woman who lived in caves
Portfolio – a collection of important art work to showcase talent
Competition – an event or contest
Revenge – hurting someone for a previous injury
Homies - friends
"Boom Cards play on modern browsers (released in the last three years) on interactive whiteboards, computers and tablets. Boom Cards apps are also available. Not sure your browser is modern enough? Try a free Boom Cards deck first. When you redeem your purchase, Boom Learning opens an account for you if you do not already have one. For TpT customers new to Boom Cards, Boom Learning will give you, for one year, a free account that lets you track student progress for up to 80 students. At the end of that year, you may renew or choose not to renew. If you do not renew, you will be able to continue using Boom Cards with the Fast Play feature. Fast Play does not track individual progress."