All new, original game not included in either of the books.
Do your students let others get their goat? Do they react strongly when annoyances occur, then perseverate? Do they misjudge how strongly they react?
If so, this game is for you!
--30 minute lesson duration
--Includes instructions and game reproducibles
--Aligned to Kansas SECD standards (included)
--Includes discussion questions
--Appropriate for lower-functioning students, adaptable for use with higher-functioning students with simple, included variations
--Requires only photocopies to play; no props or specialty materials
Players will self-evaluate a variety common annoyances, determining which would "get their goat." The player with with the most goat cards at the end of the game is the winner.
Four game variation ideas allow you to customize the game experience to meet your students' needs, utilize the game as a formative or a summative assessment, and address scenarios unique to your group.