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ESTIMATION - COMPUTATION Resource - a teacher's toolbox to learning!

ESTIMATION - COMPUTATION Resource - a teacher's toolbox to learning!
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Product Description
Smartboard or individual practice resource (games, powerPoints, videos) to help your students develop strategies to become efficient, accurate and fluent in computation. Topics include
• Reading and Writing Whole Numbers
• Place Value and Comparison
• Addition and Subtraction of Whole Numbers
• Partial Sums Addition
• Addition and Subtraction of Decimals
• Solving Word Problems (addition, subtraction, multiplication, division)
• Key Phrases and Catch Words for Solving Word Problems
• Finding Statistical Landmarks (mean, mode, range, median)
• Rounding
• Multiplication of Decimals and Whole Numbers
• Lattice Multiplication Method
• Estimating Products
• Add/Subtract/Multiply/Divide Decimals
• Ordering and Comparing Large Numbers
computation.

PRODUCT DESCRIPTION
This comprehensive resource (designed for whole class Smart board or individuals) is a collection of strategically selected Internet links that align directly with Estimation and Computation concepts. It provides access to activities that will support and supplement your instruction to strengthen and reinforce math skills and concepts taught daily in the classroom to help students develop strategies to become efficient, flexible and accurate in computation. You will find games, PowerPoint, videos and many other teaching/learning activities in this highly interactive resource. Although this website is designed and aligned specifically with Lesson 2 of the 5th grade Everyday Math Curriculum on Estimation and Computation, it can be adapted and used with other publishers or grade levels with similar skills. The Internet links selected for this website resource have been teacher tested and successfully used by students for many years. This website is also well maintained and frequently updated to ensure efficiency. Much research shows that the use of interactive engagement such as games to reinforce learning is very beneficial.


PURPOSE
These practice exercises:
• Provide easy classroom access to strategies that meet the multiple intelligences of all students in your classroom.
• Provide skill and confidence in students as they find exciting strategies and customized ways to practice, learn, and to sharpen their math skills and concepts while working at their own pace.
• Provide daily homework practice for students to reinforce skills taught in the classroom for each lesson.
• Provide opportunities for family interaction and connection to classroom instruction as students practice skills taught daily in the classroom.


BENEFITS

• Using computer games in educational settings offers positive effects on academic achievement, on attitudes toward learning, and on self-concept, when compared to traditional instruction.
• Educational gaming offers immediate feedback, increases active learner participation, reinforces knowledge, and influences attitudinal changes.
• Playing serious, high quality, interactive games influence mathematics achievement and self-efficacy in math.
• Educational gaming favors the development of complex thinking skills and problem solving, planning, and self-regulated learning.
• Because of the high degree of student interaction and engagement with content and subject matter that constantly reinforces knowledge and challenges thinking, the impact on learning is astronomical.



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