These 4 rules are specific needs in my classroom.
They are specific expectations that will be taught and referred to throughout the day.
Students earn jumps on our classroom board game for following the rules for a specified interval of time. The consequence for not following the rule is their mickey flipped to red, therefore not receiving a jump on the class board game.
There is a page included for teaching the classroom rules: first/then organizer for students to write the rule and draw pictures of what following the rule looks like.