Edward Tulane Upper Elementary Digital Escape Room

Grade Levels
3rd - 5th, Homeschool
Standards
Resource Type
Formats Included
  • Zip
  • Internet Activities
$8.00
$8.00
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Compatible with Digital Devices
The Teacher-Author has indicated that this resource can be used for device-based learning.

Description

Help Edward Make It Home is a 360° escape room loaded with ways for students to review what they learned from the book, The Miraculous Journey of Edward Tulane, in a fun, engaging, and interactive way. Students must solve 6 clues to unlock the codes that will help them get Edward back home. Can they crack the code? Check out the preview and video to see more!

How does it work?
Students begin on a webpage with the scenario. They follow the directions given in the underlined letters. They are then taken to the digital escape room. Students look around for the first lock and the first clue. There are six clues and locks in all.

Clues include

  • a word scramble with all the names Edward had in the book-They have to put them in the order they appeared in the book for the number code.
  • a puzzle with a code word
  • a genial.ly where students read character clues to find a color code
  • a matching game to put the events in order for a direction code
  • a genial.ly to find important numbers throughout the book for a number code
  • a Google form with comprehension questions for a phrase Morse Code

This escape room should take your students approximately 45-60 minutes to complete, depending on student ability levels. A time limit may be given, but this can cause stress so determine what is best for your class. Some of the benefits of kids using these in teams are:

  • Develops teamwork and collaboration
  • Builds critical thinking skills
  • Promotes problem-solving skills
  • Promotes communication
  • Paperless and No Prep
  • Reinforces concepts
  • Perfect review for a test or use in place of a test
  • Engaging and fun!

Included in this download

  • Teacher Guide of directions on how to use the resource with tips for how to introduce a digital escape room
  • Link to Help Edward Make It Home escape room
  • Answer Keys for all of the activities and lock codes
  • QR Code (for accessing the site with mobile devices using a QR code reader app)
  • Recording sheet to keep track of clues if needed
  • Creative project after reading the book. Students use a chapter and 'dress' Edward to go along with the chapter. They then write about it using character traits. This includes:
    • an editable note to parents
    • bunny outline that can be printed on cardstock

Great for e-learning, just send the links to parents' email and they're off to solve the mystery from home! Parents can download the PDF worksheet for students to take notes if desired.

Digital Escape Room Tip for Teachers:
Check your school's website filter before beginning the escape room. You will need access to:

Before purchasing, please check to make sure you will be able to use these sites. Please play the escape room and check to be sure your student devices will work with the websites listed above.

This fun and engaging digital mystery is NO PREP and completely PAPERLESS. Just share the Google Sites™ website with your students and watch the excitement begin! It works great with Google Classroom, too!

TECHNOLOGY REQUIREMENTS:

  • Access to Computers, Laptops, Chromebooks or mobile devices
  • Access to viewing Google Forms
  • Students will need free Google accounts to edit Google Slidesand Google Sheetsactivities
  • If using mobile devices, you will need the free Google Slides and Google Sheets apps downloaded in order for your students to edit the files.

Be sure to check out the preview to see what's included.

Check out some of my other escape rooms:

One-lock informational Mini-Escapes:

Math Mini-Escapes

Thanks for stopping by!

Thanks!

Hilary Lewis

Total Pages
Answer Key
Included
Teaching Duration
1 hour
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Standards

to see state-specific standards (only available in the US).
Ask and answer questions to demonstrate understanding of a text, referring explicitly to the text as the basis for the answers.
Recount stories, including fables, folktales, and myths from diverse cultures; determine the central message, lesson, or moral and explain how it is conveyed through key details in the text.
Describe characters in a story (e.g., their traits, motivations, or feelings) and explain how their actions contribute to the sequence of events.
Refer to details and examples in a text when explaining what the text says explicitly and when drawing inferences from the text.
Determine a theme of a story, drama, or poem from details in the text; summarize the text.

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