This packet provides everything you need to play a meaningful game during a unit on Ancient Egypt. Egyptian Taboo is a classroom game based on the Hasbro Game Taboo. The packet comes with 228 word cards and game instructions.
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I have played this game with my 6th, 7th, and 8th graders. They love it, and they get familiar with new words, including Abu Simbel, Karnak, and mummification.
The object of the game is for a team to score the most points by guessing the most words. The trick is, that for every word, there are 5 "taboo" words. For example, if the keyword is PHARAOH students cannot say KING, PERSON, EGYPT, PYRAMID, or MAN.
Instead, they might say:
• He is an Emperor of the Nile.
• He wore the double crown.
• He was mummified in a tomb.
As one teammate gives clues, the other teammates shout out the answers.
The words used in this version are based on a unit on Ancient Egypt for 7th and 8th graders.
This is a wonderful way to have fun with new words. The game develops students problem solving abilities and build camaraderie. We use the game when we are nearing a unit test or midway through a project. It gives the students a break from lectures or group work.