# Eighth Grade Spin to Win | Centers for Math Workshop or Practice

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PDF (Acrobat) Document File

3 MB|37 pages (2 teacher pages, 35 spinner games)
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Product Description
During Math Workshop it is important for students to have a variety of activities to practice their understanding of grade level skills. While working in Math Workshop it is also a great idea to have consistent activities weekly that you can easily implement with minimal need for review of the procedures each week.

Eighth Grade Spin to Win includes:

► Teacher Information (How to Play, Materials Needed, etc.)
► 35 Spinner Games (concepts covered listed below)

Concepts Covered:
► Repeating and Terminating Decimals
► Square Roots
► Cube Roots
► Scientific Notation Conversions (2 different spinner games)
► Adding Scientific Notation (2 different spinner games)
► Subtracting Scientific Notation (2 different spinner games)
► Multiplying Scientific Notation (2 different spinner games)
► Dividing Scientific Notation (2 different spinner games)
► Graphing Proportional Relationships
► Finding the Slope of a Line
► Finding the Equation of a Line
► Simplifying Equations (2 different spinner games) One FREEBIE in Preview
► Distributive Property
► Solving Linear Systems Algebraically
► Linear Equations with Two Variables
► Graphing y=mx+b
► Determining Rate of Change in a Function
► Translations on a Coordinate Grid
► Reflections on a Coordinate Grid
► Rotations on a Coordinate Grid
► Dilations on a Coordinate Grid
► Angles in Triangles (2 different spinner games)
► Angles formed by Transversals
► Pythagorean Theorem
► Volume of a Cone
► Volume of a Cylinder
► Volume of a Sphere

Aligned to standards taught in Eighth Grade Math nationwide (including Common Core, TEKS, and Oklahoma Academic Standards).

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Personal Copyright: The purchase of this product allows you to use these activities in your personal classroom for your students. You may continue to use them each year but you may not share the activities with other teachers unless additional licenses are purchased. The license for this purchase is NON-TRANSFERABLE. Site and District Licenses are also available.

4mulaFun®, Flippables™ and Solve and Snip™ are trademarks of Smith Curriculum and Consulting (formerly FormulaFun Inc. dba 4mulaFun), and are registered in the United States and abroad. The trademarks and names of other companies and products mentioned herein are the property of their respective owners. Copyright © Smith Curriculum and Consulting, Inc. All rights reserved.

DISCLAIMER: With the purchase of this file you understand that this file is not editable in any way. You will not be able to manipulate the lessons and/or activities inside to change numbers and/or words.
Total Pages
37 pages (2 teacher pages, 35 spinner games)
Does not apply
Teaching Duration
1 Year
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