End of the Year Escape Room Memory Book Cracking the Classroom Code™ Grades 1-2

End of the Year Escape Room Memory Book Cracking the Classroom Code™ Grades 1-2
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End of the Year Escape Room Memory Book Cracking the Classroom Code™ Grades 1-2
End of the Year Escape Room Memory Book Cracking the Classroom Code™ Grades 1-2play
End of the Year Escape Room Memory Book Cracking the Classroom Code™ Grades 1-2
End of the Year Escape Room Memory Book Cracking the Classroom Code™ Grades 1-2
End of the Year Escape Room Memory Book Cracking the Classroom Code™ Grades 1-2
End of the Year Escape Room Memory Book Cracking the Classroom Code™ Grades 1-2
End of the Year Escape Room Memory Book Cracking the Classroom Code™ Grades 1-2
End of the Year Escape Room Memory Book Cracking the Classroom Code™ Grades 1-2
End of the Year Escape Room Memory Book Cracking the Classroom Code™ Grades 1-2
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Will your class escape in time? Try this escape room style game with your students today! This is a fun game that is perfect for the end of the year. Students will be collecting pages to create a memory book.

This game is a little different than most of my games. This game would best be played the last week of school. Students are collecting different pages to create a mini memory book. The book has 12 (one-sided) pages. Students will write and illustrate about their year in school.

This game is similar to my End of the Year Escape Room Memory Book for upper elementary that can be found HERE

. However, the questions are more suited for grades 1-2 in the lower elementary version. The memory book is also more simpler.

This is an interactive game where the students are timed. Students have time traveled back to the first day of school! If they don't collect all the memories in time, the will need to repeat the year. Students must solve a string of questions and clues, as well as decode different ciphers to escape the school. If your class has never played an escape game before, I suggest playing this as a whole class. However, materials are provided for up to 6 different groups to play at one time.

**Versions with and without QR codes included!

Students try and solve clues and questions to escape the classroom. You, the teacher, can decide how much time your students have to complete the task. I suggest 60 minutes, but it is up to your discretion. You can project a timer for your class, or put one somewhere for all the students to see, so they can keep track of how much time they have left to complete their task.

This is similar to a scavenger hunt where students will be moving around the room, looking for clues to unlock their envelopes (I have included riddles and suggestions on where to hide each clue). A paper is provided so students can write their work down. For many of the questions, students must have an answer that matches one on an envelope. If the answers do not match, they can’t open or “unlock” the envelope, and must rework the question.

*Everything is included, however teachers must provide their own envelopes.

I give step by step instructions on how to set up the game, including pictures! This is sure to capture the attention of your students.

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Cracking the Classroom Code® Main Ideas and Details

Total Pages
58 pages
Answer Key
Included
Teaching Duration
1 hour
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$5.00
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Teresa Kwant

Teresa Kwant

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