Help students learn to spot literary devices within the book
Students can record similes, metaphors, allusions, motifs and symbols as they read each chapter.
The goal is to earn 50 points per chapter. Students earn 10 points for each example of a literary device that they find, and 15 points for each one they interpret.
This set of worksheets works great in a notebook that students work on as they progress through the book.
When combined with the pre-reading guide, chapter-by-chapter reading guide, character analysis activities, and book theme analysis, you can make a great all-inclusive Ender’s Game journaling unit that students can keep in a three ring binder.