This product is a supplement to other Ender’s Game novel units. I have included an anticipation/reaction guide, several silent conversation starters, reading check quizzes and a trading card project. Answer keys are provided.
Anticipation reaction guide (2 pages): This is much like your regular anticipation guide, but students continue to revisit their original thought during reading. This activity forces students to continue to evaluate their thinking throughout the novel. The chart also lends itself to more in-depth thinking not just a simple agree or disagree. They must also explain their reasoning. The guide also has a place for discussion of their thoughts and beliefs. This could be done in partners, small groups or whole class.
Silent Conversation (6 pages): If you have never used silent conversation, you are going to love it! This activity gives students something to talk about (ex. students should go to school six days a week). However, instead of talking, they are writing their responses to the topic.
Here is how I structure this activity in my classroom. I have the students partner up. I give each partner a different topic (ex. Students should go to school six days a week & You should always respect adults.) Students then silently respond to the topic. They add their thoughts, beliefs and feelings on the topic. I set the timer for 2 minutes. Students are expected to write the entire time. Then after the timer sounds, students switch papers with their partner. Students then respond to the other topic and to their partner’s thoughts. (It’s like passing notes back and forth).
The examples included in this unit are specifically about the novel and its themes. I have always seen really in-depth thinking when I have done this activity with my students.
Quizzes (Chapter 2, 3, 7, 9, and 9&10): These quizzes are designed to see if the students have been keeping up with the reading. The questions ask about very simple elements from the chapters (if they read the chapter, they should be able to answer the questions). I usually give them for warm-ups. They are very short 4 -10 question quizzes.
Trading Card Project: This project can be used during reading or as a culminating activity. Students typically get creative with this project. It serves as a good character analysis.