Ender’s Game by Orson Scott Card Activities Unit Plan

Ender’s Game by Orson Scott Card Activities Unit Plan
Ender’s Game by Orson Scott Card Activities Unit Plan
Ender’s Game by Orson Scott Card Activities Unit Plan
Ender’s Game by Orson Scott Card Activities Unit Plan
Ender’s Game by Orson Scott Card Activities Unit Plan
Ender’s Game by Orson Scott Card Activities Unit Plan
Ender’s Game by Orson Scott Card Activities Unit Plan
Ender’s Game by Orson Scott Card Activities Unit Plan
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1 MB|58 pages
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Product Description
This activity pack for Orson Scott Card’s Ender’s Game contains reproducible handouts that will help guide teachers in reviewing literary elements as their students read the novel. The activity pack reviews literary elements such as figurative language (similes, metaphors, and personification), imagery, characterization and much more (see the complete list down below). The worksheets all tie to the novel and are ready to copy and distribute to students. These handouts are great to help students discover and review the literary elements hidden within Ender’s Game. This unit plan includes a total of 57 pages, eighteen handouts in total (including answer keys). The handouts are sure to be useful in any classroom teaching Ender’s Game. A few free sample activities are included in their entirety in the sample download. The specific activities included in the full version are:

•Literary Terms
•Pre-Reading Quickwrite
•Chapters 1-5: Point of View. Writing from a New Perspective
•Chapters 1-6: Characterization. Decoding Ender
•Chapters 1-6: Figures of Speech. A Wordy Matter
•Chapters 1-6: Imagery. An Appeal to the Senses
•Chapter 5: Point of View. A Letter Home to Valentine
•Chapter 6: Plot. Major Events and what is to Follow
•Chapter 9: Point of View. Ender’s Reply to Valentine
•Chapter 9: Characterization. Investigating the Wiggins
•Chapters 7-15: Imagery. Another “Look”
•Chapter 7-15: Figures of Speech. A Wordy Endeavor
•Chapters 1-15: Idioms. Not to be Taken Literally
•Chapters 7-15: Characterization. Ender’s True Colors
•Chapters 14-15: Point of View. A New Ending to Ender’s Game
•Irony. Exploring Dramatic, Situational, and Verbal Irony
•Symbols. Items of Importance
•Essay. A Written Response to the Novel

Note: This activity pack can also be found in its entirety within Enflourish’s Ender’s Game Unit Plan.
Total Pages
58 pages
Answer Key
Included
Teaching Duration
N/A
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