Environment Sustainability | GOOGLE Classroom™ Invent the Room Back to School

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Asa Jomard - Think Dive
Grade Levels
2nd - 4th, Homeschool
Resource Type
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  • Google Apps™
95 pages
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Asa Jomard - Think Dive
Includes Google Apps™
The Teacher-Author indicated this resource includes assets from Google Workspace (e.g. docs, slides, etc.).
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Looking for something exciting for Google Classroom? This project based learning unit is inspired by the popular “Write the Room”. The idea behind Invent the Room is to provide students with opportunities to explore the objects in the room from a sustainability and biomimicry perspective. To gain a deeper understanding of sustainability, there are slides with links to carefully selected videos.

Invent the Room is perfect for science centers where students can work together to explore the classroom. Great for Back to School.

Please click the PREVIEW button above to get a better idea of everything included.

This unique Invent the Room package contains:

1. Introduction to Biomimicry for teachers with examples of "inventions" that solves a problem.

2. What is Biomimicry?

3. A cool idea.

4. Making things - Who makes more things - humans or nature?

5. How does Nature make things? What can we learn from Nature?

6. Life Cycle Analysis - Sustainability.

7.  Life Cycle Analysis Sustainability is Important.

8. Life Cycle Analysis - Disposal - How are classroom objects recycled and disposed of?

9.  Life Cycle Analysis - Choose your own object

10. Redesign an Object.

11. Ideas.

12. My Design.

13. Inspired by Nature

13. Solve a Problem - Design a smart and sustainable room.

14. What I have learned.

15. Cool ideas I have explored.

What do I receive?

This product is an online resource - 26 slides. Included are two biomimicry resources, PDF-Files, that can provide inspiration.

What do I need?

This resource works great with laptops, iPads, and Chromebooks. If using iPads, the Google Slides app will give you the best experience.

How do I use?

This paperless resource can be used independently, with partners, in small groups, and even whole group as a class lesson. It can be used in Science Centers.


If you have any questions or issues with this resource, please feel free to email me at maliasa@live.com

I will be happy to try to help you!

IMPORTANT: These are digital resources, so please only purchase this resource if you have the capabilities in your classroom to use it. You need resources such as computers, laptops, or tablets, Internet access, and a Google account.

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Reviews of other Think Dive - Sparking Children's Thinkibility products:

Project based learning: Bats, STEAM, Biomimicry

"This product is absolutely the favorite one I have purchased all fall! I love the information that is provided about bats - just enough to intrigue and encourage higher level thinking. There are graphic organizers, worksheets, and subtle suggestions to help young learners perform at their best! And best of all, it stretches their creativity! Thanks for such an amazing resource!"

Project Based Learning, Insects, Lapbook - STEAM, Biomimicry

A very comprehensive, thorough, and unique resource to teach elementary students about biomimicry! An excellent addition to any biology unit!

Why am I qualified to write these environment and biomimicry resources? In 2015, I completed a course in Making Sense of Climate Change Denial at the University of Queensland. I was a member of BEN - Biomimicry Education Network - and a curator of educational resources at BEN. I am the author of the book Biomimicry with Theo & Tuva: Nature spotting inspires wild ideas. In 2015, I completed a course in Biomimicry: A Sustainable Design Methodology at Minneapolis College of Art and Design. I took part in the Biomimicry Design Challenge in 2021.

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Total Pages
95 pages
Answer Key
Teaching Duration
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to see state-specific standards (only available in the US).
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.


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