Escape Room Activity - 2nd Grade - Math Review

Grade Levels
2nd - 3rd
Standards
Formats Included
  • PDF
Pages
30 pages
$8.00
$8.00
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Description

Escape rooms are all the rage for adults now, but why not challenge our students in a similar way? This escape room challenges your students to answer math problems in order to "unlock" envelopes and "escape" your classrooms.

Your students will work in teams to “unlock” the envelopes. There are supplies provided in this packet for 3 different teams. However, you could also do this same activity three times if you choose to have your class not work in teams.

This packet provides you with multiple ways to make the escape room easier or more challenging, depending on the needs of your students.

This escape room is designed to review all of the 2nd Grade Common Core Math Standards, and is a fun alternative to test review. It would also be great for the beginning of the year in 3rd Grade, to see what your students already know.

See exactly what you're receiving when you download this file, by clicking on the green PREVIEW button.

This activity will make a great summative assessment to my 2nd Grade Interactive Notebooks.

Other escape rooms available in my store include:

3rd Grade Math Review

Back to School

Created by Heidi Raki of Raki's Rad Resources.
Total Pages
30 pages
Answer Key
Included
Teaching Duration
2 hours
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Standards

to see state-specific standards (only available in the US).
Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by pairing objects or counting them by 2s; write an equation to express an even number as a sum of two equal addends.
Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.
Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.
Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method. Understand that in adding or subtracting three-digit numbers, one adds or subtracts hundreds and hundreds, tens and tens, ones and ones; and sometimes it is necessary to compose or decompose tens or hundreds.
Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.

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