Bring the new Escape Room game trend into your Science classroom! No locks and expensive supplies needed!
The game can be played in either an escape room style or Amazing Race style. You may see as you play that you may want to adjust it to what fits the needs of your classroom. The students should be set up in groups. The game pieces included can play up to 10 groups. Each group will receive the same supplies. The teacher will be the “gamemaster.” The students will receive a set of tasks. Once each task is completed and correct, they will receive a clue to solve the final puzzle. Once all clues are collected, they can begin working on the final task. When they think they have the task completed and correct, they bring the task to the teacher and receive the final piece to break the code.
In this game, students will be using their knowledge of light and sound waves to figure out how Lydia is sending a message to her friend Gabby from across the street.
The puzzles within the game are leveled, some easier than others, to allow everyone an opportunity to participate in the game.
Included in file:
• Teacher instructions
• Blackline masters for game
• Student task documents
• Students will identify and illustrate key characteristics of waves. (wavelength, frequency, amplitude)
• Students will identify is an object is opaque, translucent, or transparent.
• Students will predict the direction in which light will refract when it passes from one transparent material to another.
• Students will apply the law of reflection and refraction.
• Can be used in any number of small groups. I recommend 3-4 students per group.
• Can be done as an escape style game or an amazing race style of game.
• Can be used as a review once content has been taught.
• Large brown clasp envelopes or manilla folders (amount depends of number of groups you choose)
• Mailing envelopes (amount depends of number of groups you choose)
• Copies of game blackline masters
• Solid box or container to put final task in (optional)
• Locks to seal container (optional)
• Flashilights for each group (optional)
• Opaque, translucent, and transparent materials (optional)
• Computers (one per group) If computers are not available, you can have students research some pre-printed articles or maybe even their notes to find the answers.
• Large timer that all students can see.
Students need to know the following content before playing:
• Should know basic definitions of light and sound waves.
• Should be able to identify if an object is opaque, translucent, or transparent.
• Should be able to explain and demonstrate the laws of reflection and refraction.