An Educational Poetry Escape Game Designed for the Classroom – for fourth, fifth, sixth, seventh, or eighth graders, or a refresher for high school students.
This highly interactive poetry escape game highlights group interaction, problem-solving, and critical thinking. Students use their knowledge of elements of poetry and figurative language to crack codes, brainstorm, unlock boxes, and ultimately complete the poetry escape! If you have ever visited an escape room in real life, it has similar features. However, the door is not locked, and this is designed for education. What a concept! Give it a go and see how interested your students become!
There are several components to this escape game. When reading the directions, please refer to the specific pages mentioned and labeled. Please keep in mind that this game requires a lot of creativity in its design, so please be patient with the directions. Take plenty of time ahead of time to ensure this is a success in your classroom. This is best planned out over a few days minimum to avoid last minute stress on you! Because of the nature of this process for students, it also is a process for teachers to setup and understand. A timer of 45:00 minutes should be displayed and started once the activity begins. The clock should be running the entire time, even if Hints are given. Stop the timer once students “escape!” For fourth grade students, you may choose 60:00 minutes instead.
a) - Printed materials below
b) - Two different keys and locks
c) - Two different lock boxes/containers (that the keys/locks from ‘b’ above fit)
d) - A 4-digit number lock
e) - A container to lock the 4-digit number lock onto
f) - A 3-digit number lock
g) - A container to lock the 3-digit number lock onto
*Ideas for containers are: cash box, suitcase that can lock, zip bags that can lock, small toolbox, etc. Be creative!
Student Background Knowledge / Skills Needed:
These concepts should be reviewed and focused on ahead of time. This game is designed with the idea that students understand the following concepts and spelling before they complete this escape game:
Personification, onomatopoeia (and how to spell it, or have access to dictionary), Haiku poetry format (with typical 5-7-5 syllables), simile, metaphor, alliteration, hyperbole, free verse poetry, narrative poetry, lyric poetry.