It’s Halloween night and Frankenstein and his family have taken over your town! They want to steal all of your students' candy and have locked them in the speech room. Students follow a game board to try and get out of the speech room by answering a series of questions. If they get the questions right, they get advance through the room. If they get the questions wrong, they risk running out of time. Students must finish/escape the room before the clock strikes midnight to win the game!
Packet includes 18 cards for each of the following:
Critical Thinking - Correct the absurdities
Problem Solving - What would you do if...
Social Skills - Topic (asking questions/making comments
Includes a social skills visual, clock, and two versions of the game board.
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