This exercise was made to go with grade 5 Eureka/Engage NY Math unit 2 lessons 265, 26,and 27, although it can be used with any math program or at any time for review. Students use basic facts to approximate decimal quotients with two-digit divisors reasoning about the placement of the decimal point. There are 10 problems with a blue Sharkenstein. This covers lesson 25. The other 10 problems have students dividing decimal dividends by two-digit divisors reasoning with placement of the decimal point. Five problems go with lesson 26 and have an orange shark. Five problems go with lesson 27 and have a green shark. Students try to capture the Sharkenstein Monster as they play. Students can be assigned different colored sharks for each lesson. They just need to hit the skip button.
There is a random "Capture the Monster" boom card in each game, but you can also reward students with the printed collectible cards that they can color and collect.
Get the complete Grade 5 Module 2 Digital Boom Card bundle here for a greatly reduced price:
Eureka Math Engage NY Grade 5 Module 2 Digital Boom Card Bundle
Get the complete Grade 5 Module 1 digital Boom Card bundle here:
Eureka Math Engage NY Grade 5 Module 1 Place Value15 Digital Boom Card Bundle
Please check out all my Boom Card Math Capture the Monster Games. Students can practice their understanding and enjoy working on the Boom Card decks multiple times until they get 100%. Teachers can track and assess each student's progress and understanding. Printable reward cards are provided for when students master the deck. . Each deck has a different reward card monster, which students can color and collect.
This product includes:
20 Self-Checking Digital Task Cards.
Built-in Answer Key.
Printable Monster Reward Cards.
These Task Cards do not require printing, laminating, or cutting! Great to use for:
• Whole Class Instruction
• Mini Lessons
• Small Group Instruction
• Math Centers
• Independent Work
Boom Cards play on any modern browsers on interactive whiteboards, desktops, laptops, netbooks, Chromebooks, iPads, iPhones, Android tablets and phones, and Kindle-Fire tablets. Boom Cards apps are on The App Store, Google Play, and the Amazon Kindle Fire store. To redeem your Boom Cards, you will create an account for Boom Learning. The account you get with your purchase allows you to play the Boom Cards on interactive whiteboards and with individual students using Fast Play. Fast Play does not save student progress reports. Boom Learning will give customers who are new to Boom Cards, for one year, and at no charge, the ability to collect and maintain student progress reports for up to 80 students. To collect and maintain student progress reports, you must assign students individual usernames and passwords. At the end of the one-year period, you will need to purchase a paid account to continuing saving student progress reporting.