Students can identify if various scenarios demonstrate expected or unexpected behaviors, discuss how those actions might make others feel, and determine how to turn an unexpected behavior into an expected behavior.
90 total scenarios are included for the following areas:
In a restaurant - 30 scenarios
In the library - 24 scenarios
At the store - 12 scenarios
Walking down the street - 12 scenarios
At the park - 12 scenarios
6 blank cards are also included for each community area so you can create your own scenes or use actual examples from a child's day!
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Perfect Pragmatics Pack
Perfect for social pragmatic groups or just to review community expectations.