This listening activity is designed to target both auditory processing of oral directions and help students development new vocabulary, mainly appliances and concept knowledge. This download is a quick and easy following directions activity featuring a variety of appliance pictures that can be used during individual sessions or with groups of students. Thirty-five appliancess are featured including microwave, refrigerator, dishwasher, washing machine, dryer, stove, oven, blender, straightener, curling iron, mixer, hand mixer, coffee pot, air conditioner, electric can opener, food processor, toaster, alarm clock, toaster oven, iron, blow dryer, electric toothbrush, waffle iron, vacuum, humidifier, television, computer, printer, meat slicer, electric knife, answering machine, crockpot, bread machine and hot plate. Concepts featured in the directions include top, bottom, above, below, around, beside, center, right, left, between, all, beginning, last, end, first, second , third, over, under, through, closest, farthest, not, all, except, corner and more.
1.Choose a page ( pages 4-9) to work on and print out one copy of for each student in the group. If using with tokens laminate for durabilty.
2.Give each student one picture sheet page to work on at a time (pages 4-9) and a handful of tokens or a box of eight basic colored crayons depending on which directions you will be using .
3.Have the students name the pictured appliances on the page before giving oral directions. This is a good way to build expressive vocabulary skills.
4.Tell the students that the directions will be given one time and if they are able to follow the direction they get a point. The therapist can record the points earned on the direction/data sheets provided ( pages 10-17) . It can be used for a group of up to 5 students. Points may also be recorded on a sheet of paper so that they are more visible to students. After completing each direction students can also be asked to name the appliance they put their token on for additional labeling practice.
5.The student with the most points wins the game.
** If you download this product, please leave a rating and feedback.**