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# FREE Scavenger Hunt Chart

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With the creation of Adventure Quests and the New Scavenger Hunt Chart, learning can be fun again. Our fun new Adventure Quests take place in the mind, the memory and the imagination They are packaged with two editions; the Teacher's Edition, which has all of the answers to this hunt and the Student Edition, which has all of the blanks that need to be answered. The stories are normally 1300 to 1700 words in length, 35 to 50 pages of involvement between the Teacher and Student editions and seven sections in each table of contents unless there is a unique solution to the problem required.

With this new chart, you can create physical Scavenger Hunts with hidden clues in the room, in the school, in the Library, or just on paper`or in their minds! Feed them clues as answers to a math problem a line or word on a page of a story or chapter in their text. You can send them secret code messages using column 9. Our copyrighted creation of the New Scavenger Hunt Chart allows for uniform questions and solutions. It is a wonderful mufti-purpose tool that has word clues in the first eight columns, the entire alphabet in column nine and the numbers one thru ten in column ten.The use of this chart is only limited by the depth of ones imagination.

In the beginning I suggest practice using the chart for student comfort and familiarity. For example, give them the clue coordinates “32” This “32”means to go down to Row 3 then across to Column 2 which yields us the clue word “GO”. No matter how difficult the method, it always comes back to 2 simple numbers. The 1st is the “ROW” number and 2nd is the“COLUMN” number. Do about 5 more to check comprehension.In our next step up we can go into simple problems(16+16=?) which becomes (16+16 =32) means to go down to Row 3 then across to Column 2 which yields us the clue word “GO”.No matter how difficult the method, it always comes back to 2 simple numbers. The 1st is the “ROW” number and 2nd is the“COLUMN” number.

In some of our Adventure Quests, there is also the flexibility of three levels of questions. Level A involves Finding Detail and Skimming and Scanning. Quickest to do so accurately wins! Level B adds the knowledge of Word Structure and Word Construction, organizing the letters to make the words along with Finding Detail and Skimming and Scanning. Level C also involves counting, Math and some Critical Thinking. These levels allow the Quests to be used with Grades 4 thru9 or higher or within one grade if the Reading Levels are widely diverse.

The fact that they are in a competition, with a prize, loses all the Educational goals and skills in the dust of the desire to win! At my desk I would ring the bell like in a prize fight, raisetheir hands and loudly proclaim; “Ding! Ding! Ding! Ding! WE HAVE A WINNER! WE HAVE A WINNER!

I also had them put their names on a pre-cut brick and add it to this week's/month's WALL OF FAME. I did many things which created many bricks but it could be a longer period if needed. Then they got their prize and permission to eat that piece of candy in front of the room and reveal how good that WINNER'S CANDY tasted.

We also provide teachers with a number of “Three Level
Questions” 1. Right there, 2. Here and there, and 3. Author and
you, teaches students to interact with text and to go beyond
what is on the page to check comprehension and polish thinking
skills.

Finally you are given three Enrichment Activities which
are fun and fulfilling for use with the story. Learning or reviewing a chapter in a text book is much more useful and exciting when it is introduced as ammo to help you to defeat your opponents and reviewing your student created questions with each other in a group or team setting makes it all stick better. Subject areas classes can make questions involving the two digit page number where certain information may be located, the illustration number of certain pictures, the plus or minus information in the text of the chapter.

This new, wonderful and fun Scavenger Hunt is part of
“Learning Can Be Fun” the Involvement Learning package on
this site which comes from the proverb “Tell Me And I'll Forget;
Show Me And I May Remember; Involve Me And I'll Understand”.
Involvement Learning is designed to keep the students engaged
in learning thru having fun at contests, competitions, projects,
and activities, the purpose of which may be learning a new skill
or polishing an old skill thru competitive repetition.
Remember, have fun and teach them to think!

FOCUS RESEARCH
Total Pages
4 pages
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Teaching Duration
3 days
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