Choose any two digit number. Students will pull a number from the box and determine if the number is a factor or the chosen number or not. Place it in the box accordingly.
If this is to be used as a center, then give the children two dice. They'll roll the dice and create a two digit number ( if I roll a 2 and a 6, then I can create the number 26 or 62).
Reset the page and play again!
Need more factor activities?
Shiver Me Factors! Pirate Games For Discovering Factors