Fall STEM Challenge - Apple Ally Print and Paperless Bundle

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    Description

    This back-to-school STEM / STEAM Challenge brings the joy back to your classroom with collaborative, hands-on, brain-busting work (disguised as fun)! This challenge is also great for any time of year, but especially in the fall when learning about apples, Johnny Appleseed, or Sir Isaac Newton!

    The basic premise:

    In partners/groups, students will design and build an apple catcher to keep falling apples from hitting the ground.

    Plus, this is a great intro to forces and interactions and Newton’s three laws of motion, which are part of 3rd and middle school NGSS standards! (3PS2-1, MS-PS2-1, and MS-PS2-2)

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    Note: This resource includes both the printable version and the paperless option for use with GOOGLE SLIDES (TM) for 1:1 / paperless classroom.

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    Resource includes:

    NGSS aligned standards, Grades 2 – 8

    Teacher Tips

    • Links to STEM Challenge How-To videos
    • Materials and timing
    • Criteria & Constraints (including modifications to increase difficulty for older students)
    • Measuring results
    • Post-design extension activities list
    • Link to a video walk-through of the challenge

    Handouts & Google Slides(TM) Options for Student Recording & Reflecting

    • Criteria & Constraints List (color and black & white; editable version provided)
    • Design Analysis Handouts
      • 2-page regular spacing and 4-page expanded spacing for primary students included (editable and in color and black & white)

    • Discussion Questions (editable and in color and black & white]

    Extension templates

    • Process Flow Map
    • Create Math Problems Based on Designs
    • Apple writing templates
    • Estimate & Measure Mass worksheet (2 versions; one includes conversion from grams to kilograms and milligrams; editable)
    • Task card templates & tips

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    Sample/suggested materials for each student or group:

    Materials you’ll need to do the activity are easily modified.

    • Apple (1)
    • Large boxes without lids (at least 10 in. x 10 in. - shoe boxes, shipping boxes, etc.).
    • Try to get similarly-sized boxes or supplement the materials of groups with larger boxes.
    • For increased difficulty, have students build on a cardboard or foam board base (no raised edges)
    • Cylindrical object (1)
    • Coffee can, paper towel tube, water bottle, rolled file folder, 6 or more pencils tied together, etc.
    • Pencils (10 - 12)
    • Pipe cleaners (10)
    • Small and/or large paperclips (20)
    • Rubber bands (5 – 10)
    • Tape (24 – 36 in.)
    • String or yarn (24 – 36 in.)
    • Ruler
    • Scissors
    • Design analysis handouts (included)

    Optional:

    • Craft sticks
    • Foil or lunch bags
    • Binder clips
    • Decorative green & red paper to build out the tree

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    What do teachers have to say about this resource?


    "This was perfect. I used this for an observation after our apple unit and my principal loved it. The students were engaged and working together. This was perfect."

    "My students thoroughly enjoyed this activity. It was the perfect STEM activity for our week of apples."

    "The kids loved this! So fun!"

    Total Pages
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    Answer Key
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    Teaching Duration
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    Standards

    to see state-specific standards (only available in the US).
    NGSSMS-ETS1-3
    Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
    NGSS3-5-ETS1-2
    Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
    NGSSMS-ETS1-1
    Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
    NGSS3-5-ETS1-1
    Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
    NGSSMS-ETS1-4
    Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

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