Fidget PhysEd Volume 1 is a selection of activities to use in Physical Education to help Gamify learning for students.
Using the Fidget Spinner in the middle of the game game then allows students to engage in randomisation. Note: Colour one end of the spinner to guide which concept it lands on and place a small post it not flap near the middle of the card so that friction slows the spinner down.
In this volume I have covered Fitness, Spikeball, Tennis and Striking/Fielding using concepts of Games Sense for students to focus on during the natural play of a game. This aids with individualised learning and allows students to gain focus and direction.