Fidget Spinners. All of the students have them. Why not use them for an instructional purpose? This board game offers the students an opportunity to use their fidget spinners to determine the number of spaces to move following a task. I have use the board game for math operations, combining like terms, and one- and two-step equations. The board game can also be used for shapes, colors, math facts, states (K-5); countries, Presidents, grammar, chemical symbols (6-8); and vocabulary, foreign language, human anatomy, etc. (9-12). Simply provide the students with a task (on flashcards, task cards, white boards, with partners, etc.) and, if they answer correctly, they spin their fidget spinner and move the selected number of spaces. The students will need to mark one section of their fidget spinner as the designated "stop" area. Teachers can provide their own instructions, which is why I did not include any written content (game pieces can share spaces, game pieces return to Start when landed upon, exact spin to win the game, etc.). Game pieces can be from other board games or can be candy, erasers, marker caps, etc. And the game board can also be enlarged and printed on larger sheets of paper.