Figurative Language Board Game and Literary Term Practice

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Zip (4 MB|16 pages)
Standards
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Description

Literary terms and figurative language can be fun to teach and discuss, but students often confuse them because of how many exist! I am always looking for ways to make repetition and extra practice fun, which is why I made this game.

Through the use of a game board, would you rather? cards, and group interaction (2-4 players is recommended), students will have fun while practicing the main literary terms and figurative language devices over and over. If students answer questions correctly, they advance along the board. If they answer incorrectly, they Get Schooled! When students draw a Get Schooled! card, they read it to the group, and everyone earns a free review of a literary term.

The game includes 25 different literary terms, including similes, metaphors, personification, alliteration, assonance, allusion, hyperbole, understatement, oxymoron, paradox, motif, theme, verbal irony, dramatic irony, situational irony, imagery, tone, mood, onomatopoeia, pun, foils, foreshadowing, symbol, and idiom. Students do not have to be familiar with all of these in order to play. I recommend they have heard of most of them, but this game is perfect for introducing new, more difficult terms as well as for reinforcing literary terms and figurative language examples they may have heard only once or twice. The literary terms selected are discussed and analyzed in many freshman-level texts, such as Romeo and Juliet, The Odyssey, and To Kill a Mockingbird. They also appear on the Reading MAP test.

This figurative language and literary term game is recommended for middle school and high school students during a short story, poetry, or any literature unit.

Please note that the figurative language and literary terms game board should be printed in color, and playing cards need to be cut out prior to playing. I would recommend printing each set of playing cards on a different color of paper to stay organized.

This game is perfect for a station activity, review before a test, and extra practice within a unit, among many other possibilities.

While playing this game, students will be engaged, having fun, and learning at the same time.

***THIS ACTIVITY IS ALSO SOLD AS PART OF A LARGER ELA games bundle!

***This terms in this product are directly aligned with the literary terms in my Romeo and Juliet Figurative Language resource.

If you like this product, you might also be interested in...

Grammar Games Bundle

Figurative Language Truth or Dare Game

Romeo and Juliet Literary Terms by Act

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All rights reserved by author.

Duplication limited to single classroom use only.

Electronic distribution limited to single classroom use only.

Total Pages
16 pages
Answer Key
Included
Teaching Duration
45 minutes
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Standards

to see state-specific standards (only available in the US).
Interpret figures of speech (e.g., hyperbole, paradox) in context and analyze their role in the text.
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.
Interpret figures of speech (e.g., euphemism, oxymoron) in context and analyze their role in the text.
Demonstrate understanding of figurative language, word relationships, and nuances in word meanings.
Interpret figures of speech (e.g., verbal irony, puns) in context.

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