This highly engaging game focuses on students' ability to recognize figurative language (metaphor, simile, onomatopoeia, hyperbole, idiom, personification, alliteration) Teachers can differentiate because students keep track of the words that they miss, and work on the words to improve their understanding of Figurative Language. For additional help, we offer independent figurative language PowerPoints that go deeper into the particular kinds of figurative language.
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Projector (Interactive Board is preferable)
If you have reviewed figurative language or are about to start a figurative language unit, this game could be used in both cases. Just put the game on your Interactive Whiteboard and begin the game on slide two. Click on one of the boxes on the map and a question will move to the screen. Answer the question correctly, and a building appears. Respond to the question incorrectly, and that spot remains "untouched" land. You can keep track of the words that students seem to have a challenge with for future lessons.
ONE-TO-ONE COMPUTING DIRECTIONS
Students follow the same directions as above. Have students write down the question number they got incorrect so they can review those words to gain understanding.