Find Five: Quadrilateral Math Game

Raising Jordans
162 Followers
Resource Type
Standards
CCSS2.G.A.1
CCSS3.G.A.1
Formats Included
- PDF
Pages
3 pages

Raising Jordans
162 Followers
Description
Quadrilateral Find Five provides a fun, engaging way for students to practice geometric naming and identification. Furthermore, providing students with opportunities to learn and hone their game play skills is also important to their overall development. Therefore, having students engage in a game-like activity will also reinforce the social learning of turn taking, sportsmanship, strategic play and peer collaboration.
Materials Needed
One playing board per every two students
One set of word pieces for each student.
Scissors
Instructions
Pair students with a partner and distribute materials.
Have the students cut out their own word pieces and have each student place their word cards in their own pile directly in front of them.
Explain the rules of the game and highlight the text at the top of the game board where the students can refer to the rules in case they forget.
Rules
Each partner will take a turn pick up a word card from their own pile
They will read their shape word, and locate a shape on the game board the corresponds with their word and place their game piece on it
If a student inaccurately identifies a shape, they have to pick up their incorrectly placed word card and miss their turn
The first student to find five consecutive shapes wins
Allow the students’ time to play the game. If time is left, have the students find a new partner and play again.
Materials Needed
One playing board per every two students
One set of word pieces for each student.
Scissors
Instructions
Pair students with a partner and distribute materials.
Have the students cut out their own word pieces and have each student place their word cards in their own pile directly in front of them.
Explain the rules of the game and highlight the text at the top of the game board where the students can refer to the rules in case they forget.
Rules
Each partner will take a turn pick up a word card from their own pile
They will read their shape word, and locate a shape on the game board the corresponds with their word and place their game piece on it
If a student inaccurately identifies a shape, they have to pick up their incorrectly placed word card and miss their turn
The first student to find five consecutive shapes wins
Allow the students’ time to play the game. If time is left, have the students find a new partner and play again.
Total Pages
3 pages
Answer Key
Does not apply
Teaching Duration
45 minutes
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Standards
to see state-specific standards (only available in the US).
CCSS2.G.A.1
Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces. Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.
CCSS3.G.A.1
Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.