First and Second Grade Math Centers - Digital and Printable

- Zip
Google Apps™
- Internet Activities
- Microsoft OneDrive

Description
This massive bundle of 127 first and second math centers provides the perfect way to provide engaging, differentiated math practice all year long.
Each center follows a similar format, making it perfect for independent practice, leaving you with more time to teach with fewer interruptions!
Great for centers or fast finishers, with this bundle you’ll be able to easily differentiate for the needs of all your students with a massive selection of games to choose from.
Each common core aligned math center has:
✅ printable math center game so your kiddos can engage in hands-on motivating practice of essential math concepts.
✅ a fully digital game, with step-by-step instructions on how to use in Google Classroom™, Canvas™, Microsoft Teams™ and Microsoft OneDrive™.
✅ a Seesaw™ preloaded link. (You will need your own Seesaw™ account)
✅ an 'emailable' game with full instructions on how to make a game marker in Adobe Acrobat Reader™, so kids can play on their computer without the internet.
✅ a black ink copy that can be printed out and sent home.
The game is available in two formats, quarter-sized to fit in photo cases and half-sized. Please check the preview to get more information.
Each game, whether it is digital or paper, includes an anchor chart explaining the concept. So regardless of whether your students are working from home or in the classroom, they can read about the strategy and get hints and tips.
⭐ Download the preview to see what's in the pack. ⭐
⭐ Also available -
- First and Second Grade Literacy Centers | Digital and Printable
- First Grade Math and Literacy Centers | Digital and Printable
- Second Grade Math and Literacy Centers | Digital and Printable
- Kindergarten Math Centers | Digital and Printable
and
Please note, this resource is licensed for personal use as a single user. It is not to be shared with other teachers, and used by an entire grade level, school or district without purchasing the proper number of licenses.
127 games are included in the pack.
Addition
- adding 1
- adding 2
- counting on 1, 2 and 3
- making 10
- doubles
- double + 1
- doubles + 2
- adding 10
- adding 9
- adding 8
- addition to 20 using strategies
Addition to 20
- Addition to 10 (subitizing to add)
- Addition to 10 (game 1)
- Addition to 10 (game 2)
- Addition to 10 (game 3)
- Addition and subtraction to 10 - making equations true
- Addition and subtraction to 20 - making equations true
- Missing addends
- Addition to 10 - determining if number facts are true or false
- Addition to 20 - determining if number facts are true or false
- Fact Families
- Adding 3 numbers to 20
Two Digit Addition
No regrouping
- 2 digit numbers + 1 digit
- 2 digit addition - adding multiples of 10 (horizontal format)
- 2 digit addition - adding multiples of 10 (vertical format)
- 2 digit addition without regrouping - adding on a hundreds chart
- 2 digit addition without regrouping - adding on a number line (game 1)
- 2 digit addition without regrouping - adding on a number line (game 2)
- 2 digit addition without regrouping – split strategy (expanding numbers)
- 2 digit addition without regrouping – standard algorithm
- 2 digit addition without regrouping - chunking numbers to add
With regrouping
- 2 digit addition with regrouping – standard algorithm
- 2 digit addition with regrouping – standard algorithm (adding into the 100s)
- 2 digit addition with regrouping - adding on a hundreds chart
- 2 digit addition with regrouping - using the split strategy (expanding numbers)
- 2 digit addition with regrouping - adding on a number line (game 1)
- 2 digit addition with regrouping - adding on a number line (game 2)
- 2 digit addition with regrouping - number splitting (making friendly numbers)
- 2 digit addition with regrouping - chunking numbers to add
Three Digit Addition
- Split strategy (expanding numbers)
- Vertical Addition
- Adding on a Number Line
- Standard algorithm - regrouping the ones
- Standard algorithm - regrouping the tens
- Standard algorithm - regrouping the tens and ones
- Standard algorithm - regrouping any place value
Subtraction
- counting back 1
- counting back 2
- counting back 1, 2 and 3
- count up
- take from 10
- doubles takeaway
- near doubles takeaway
- subtracting 10
- subtracting 9
- subtraction to 20 using strategies
Subtraction to 20
- Subtraction to 10 (game 1)
- Subtraction to 10 (game 2)
- Subtraction to 10 (game 3)
- Subtraction to 10 - determining if number facts are true or false
- Subtraction to 20 - determining if number facts are true or false
- Missing Subtrahends
- Missing Minuends
Two Digit Subtraction
No regrouping
- 2 digit numbers - 1 digit
- 2 digit subtraction - subtracting multiples of 10 (horizontal format)
- 2 digit subtraction - subtracting multiples of 10 (vertical format)
- 2 digit subtraction without regrouping - subtracting on a hundreds chart
- 2 digit subtraction without regrouping - chunking numbers to subtract
- Subtracting on a number line starting at the minuend
- Subtracting on a number line starting at the subtrahend
- 2 digit subtraction - Split Strategy
- 2 digit subtraction - Standard Algorithm
With regrouping
- 2 digit subtraction with regrouping - using friendly numbers to subtract
- 2 digit subtraction with regrouping - subtracting on a hundreds chart
- 2 digit subtraction with regrouping - chunking numbers to subtract
- 2 digit subtraction with regrouping - split strategy
Three Digit Subtraction
- Split Strategy
- Standard Algorithm
Place Value
Tens and Ones
- teen numbers
- groups of 10
- making 2 digit numbers (bundling sticks)
- identify 2 digit numbers from place value blocks - writing in words and digits
- make 2 digit numbers from place value blocks - write in descending order
- comparing 2 digit numbers < > = - write in descending order
- comparing numbers on a hundreds chart
- decomposing numbers
- expanded form
- digit value (game 1)
- digit value (game 2)
- numbers of the day - teen numbers
- numbers of the day - tens and ones
- ten more, ten less
Hundreds, Tens and Ones
- make 3 digit numbers from place value blocks - write in descending order
- 3 digit numbers - identify where a number belongs
- comparing 3 digit numbers < > = - write in descending order
- digit value
- decomposing numbers ( 2 games)
- expanded form
- numbers of the day
Counting
- Number Grids to 100 (game 1)
- Number Grids to 100 (game 2)
- Numbers before and after a two digit number
- Numbers before and after a three digit number
- Counting in 1s forward and backward, counting in 2s
- Counting in 5s and 10s
- Counting in 5s, 10s, and 100s
Time
- O’clock - read an analog clock - write in words
- O’clock - read an analog clock - write in words and digital
- Half past - read an analog clock - write in words and digital
- Quarter time - read an analog clock - write in words and digital
- Time in 5 minutes - read an analog clock - write in words and digital
- Time in 5 minutes - record time in 5 minute intervals
Shape
- Plane shapes - circle, square, triangle, rectangle, trapezoid, pentagon
- Plane shapes - hexagon, pentagon, ellipse, rhombus, octagon, trapezoid, semicircle
- Quadrilaterals
- Solid shapes - shapes in our environment
- Solid shapes
Fractions
- Equal/unequal
- Parts of a set
- Wholes, halves, fourths/quarters
- Wholes, halves, fourths/quarters, thirds
Multiplication
- Multiplication arrays
- Repeated Addition
Money (U.S., Canadian and Australian coins)
- Identifying coins
- Counting coins to 30 cents (U.S) Counting coins to $1 cents (Canada, Australia)
- Counting unlike coins up to $1 (U.S.) Counting coins up to $3 (Canada) Counting coins up to $5 (Australia)
How does the digital game work?
Each game includes illustrated, step-by-step instructions and because the format of each game is similar, once students can play one game, they can play them all. Students place the game marker on the game and slide the die cover into the jar to reveal the amount of their first ‘roll’. They move their marker that amount of spaces and record the answer to the problem they land on – just like a regular board game. Two recording sheets are included for students playing in pairs.
How does the ‘emailable’ game work?
In the pack, you’ll find a PDF ‘emailable’ game to match each google slide game. Step-by-step instructions are included to show students and their parents how to make a game counter (adult help will be required initially). Students just require a coin to move – heads move 2 spaces, tails move 5. Students click in the editable field and type in their answers. A black ink game is also included for parents wishing to print out the game or for teachers wanting to send it home.
Using the printable math center game
You’ll find two different formats for the classroom math center game in this pack. One format is quarter-sized (to fit in photo cases) and the other is half-sized (1/2 8.5" x 11"). If your students have vision or fine motor difficulties, it is recommended to use the larger sized paper for the center.
The game design for each center is consistent to encourage independence. The recording sheets will differ.
Terms of Use
These games are for single classroom use. Teachers may send the games home to students, either in printed or digital format. The games are not to be placed on any platform that is not secure, for example, if a site doesn’t require a password to access it, it is not secure.
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